Return to Paradise Heights Publisher: Otaku Cost: $34.95 US Technical: Minimal. Graphics: Good. Music/Sound: Lousy. Voiceovers. NPCs: Thin, barely believable. Writing: Extremely MiSTable. Plot: Fair. Interface: Atrocious. Sex: Ineffective. Kinkyness: Mostly vanilla, some "heavy" S/M. In Short: Improves considerably on the original, but still plays like a porno. The original Paradise Heights was one of only two games that I felt justified in ranting about in my review. The sequel didn't have the same effect on me, but it's not on my recommended list either. A few years have passed since the first Paradise Heights game concluded, and, to some extent, reality has set in. Misa has gone off to college, and she and Keigo have drifted apart. Keigo's uncle has suffered a decline in business, forcing him to cut loose most of his harem. As such, Paradise Heights has become just another Tokyo apartment complex. Kayo and Ayako are the only faces you'll recognize. (Kayo has assumed the role of Keigo's close friend and confidant.) Keigo still lives there, and has found a job at a toy company. Honest job, honest pay, no problems, right? Wrong. Someone is stealing trade secrets from Keigo's company, and the plot will lead Keigo will go through numerous sex scenes before the mystery unravels almost by accident, leading to a so-sweet-you'll-vomit ending. Damn. Two paragraphs, and I've not only revealed spoilers, but slipped back into rant mode. Foster gets an A for effort (Well, a B+ at least), because Paradise Heights 2 is a substantial improvement on the original. The graphics are much better- much less grainy, and no more monochrome backgrounds. Plus the action is not confined to just the Paradise Heights apartment complex. The plot is also much better developed and integrated with the sex, although it still feels tacked-on at times. Unfortunately, they haven't improved enough. Several of the original's flaws are still there. The writing tries to be good, but is ultimately cheesy and stupid. (So cheesy that I plan to do a full-acale MiSTing of the game, in text form. Anyone have riff suggestions?) The Plot is still ultra-linear, the interface still ornamental. Characterization is still subpar, though it doesn't reach the levels of thinness in the original. The game just isn't fun to play. While a substantial improvement over the original, Return to Paradise Heights still suffers the same basic flaws. To say more then that would be redundant. -Craxton